/************************************************************************

								Heroes IV
					  Copyright 2000, The 3DO Company

	------------------------------------------------------------------
  						       automatic_spells.h

	$Header: /game/automatic_spells.h $

	$NoKeywords: $

 ************************************************************************/

#ifndef AUTOMATIC_SPELLS_H_INCLUDED
#define AUTOMATIC_SPELLS_H_INCLUDED

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "skill.h"

enum t_spell;

struct t_automatic_spell_set
{
	std::vector<t_skill> skill_requirements;
	std::vector<t_spell> spells;
};

std::vector<t_automatic_spell_set> const& get_automatic_spells();


#endif // AUTOMATIC_SPELLS_H_INCLUDED